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"We cannot hope to know one in one millionth of what the universe has in store for us, in a single lifetime. But I think that's a blessing, not a curse. It grants us the inalienable desire to remain insatiable and implacable in our pursuit for the truth for what little time we possess. I know, that with all sincerity, I know just about next to nothing at all."

 

Ahzek Orzumund

Ahzek Orzumund.jpg

[Appearance]

Hair Color: Platinum

Eye Colour: Green

Height: 6'0

Weight: 170 lbs.

Known Age: Varies from whom you ask

True Age: Indeterminate

Skin Colour: Caucasian

 

[Family]

Father: Deceased

Mother: Deceased

Siblings: Unknown

Significant Other: Aileen Darkrose

Children: Zara(F), Niar(M) & Keesha(F)

Titles: Protector of the Isles, Master of the Sanguinary Guard
Class: Wordcaster (10) Warsinger (5) Deathwalker (5)
General of the State Guard (Sanguinary Guard) - Kytaf Aozec
Associate - The Culture
Race: Transhuman
Alignment: Chaotic Good - Will do what is right by them with the greater notion of "good" in mind.


"It's easy to be kind, the difficult thing is to be just."

[Species Data]
Transhumans experience bodily mutations that serve as beneficial supplements to the otherwise fragile humanoid form. Below are the initial modifications that all Transhumans possess.


Secondary Heart: Capable of completely taking over should the primary heart fail. Increased blood flow means increased oxygenation of the body and stamina refuel.


Third Lung: The third lung does function like the other two, however it also possesses a peculiar filter that enables the man to shut down his primary lungs and breathe through normally poisonous conditions. Is not very effective against magic based poisons or spells however, only natural ones. Also provides the support system for higher oxygenation rates of the blood.


Oolithic Kidney: If the transhuman ingests poison of a natural make, it has a severely reduced affect at a severely reduced half-life.


Pulvonis Eyes: The eyes become sharper and more acute even in low-light vision, but more importantly, they become resistant to strobe effects, sudden light change, and are resistant to vertigo effects.


Larraman Organ: An enhanced anti-body organ, it amplifies the efficacy of white blood cells in the body to destroy invaders, as well as upgrading platelet production and efficiency to close wounds and provides a low-grade natural regeneration.

Unique Evolutions:
Resonance Chamber: Engaging the third lung in tandem with the primary two allows Ahzek to noticeably amplify his voice through a special resonance passage in his chest and throat.

[Physical Marks]
Shoulders - Arcane Tattoos depicting the blast of flames (right) and the endless tide of water (left)


Heart - Arcane Tattoo of sealing, a protective litany (has no actual defensive value)


Upper back, between Shoulders - Unique Arcane Rune - only Ahzek knows its significance

[Abilities]
The Wordcaster
A Wordcaster functions much like an Oracle or Sorcerer class, however instead of finely tuned school-style spells, the caster acquires ancient words of power that are arranged to produce raw effects. A wild form of magic that can really come back to bite the magi if over used but powerful nonetheless. It's greatest flaw is that the words themselves are rare and therefore a full set of is almost unique in its existence. (A full lexicon of words is available for GM's) However the greatest advantage is that the Words depend on the individual understanding and abilities of those using them, meaning that they can produce effects that overcome the learned spells of other classes because they are so malleable, they can be augmented to be one step more powerful with but another ancient word. Though again, the greater the effect, the greater the possible cost to the user.

The Warsinger
A Warsinger puts far more practical use to the lessons of a Word Caster by allowing the adept to string more words together to generate greater effects and to add longevity to their abilities. Rather than putting phrases together, they conduct verses during battle that come out in archaic intonations that in many cases end up as - battle songs.


Deathwalker: They are called "Agents of Death" but that is not entirely accurate. They do not worship Death nor are they servants to it, beholden to the metaphorical reaper in no way shape or form. They do however draw their power from the immutable force of Death no matter what dimension it hails from, and the concepts behind it are made manifest in the very body of the Walker. Below are the ones Ahzek has unlocked.


Death Is Inexorable: Death cannot be slowed by mortal means, the Walker is oddly resistant to slow, entangle, or other like spells


Vorpal Natured: The chosen weapon of the Deathwalker gains the Vorpal edge as a spell like ability once per day.


Resistances: Deathwalkers develop bonuses to saves vs. poison and disease.

Equipment:
Fell Animus: This armor was designed by the efforts of Ahzek interlacing the armor with wards and sigils and the proper industrial aptitude of Geralt Novarius to include a Dust channel which enables the use of Spatial glyphs. By activating this ability the armor can project glyphs that serve a number of purposes from speed gain, directional projection, or simple platforms to move off of. Furthermore, these effects are amplified through a lightning sigil inscriped by Ahzek and empowered by the dust regulator installed by Geralt to give Ahzek bursts of speed.

 

Soul Encarmine: The newest iteration of the battle scythe that Ahzek takes to the field. Boasting several phantom blades powered by enchantments Ahzek himself has wreathed into the blade, the Soul Encarmine is made deliberately to pass through mundane armor and present a vertiable challenge to any enchanted means of protection.

History:
Knowledge is power, guard it well. The mantra of the Corvidae, a sect of a powerful group of magi who studied and cataloged entire librariums of lore on the nature of the Arcane and the different planes. Their roots were claimed to go all the way back to the ancient circles who developed the primary schools of magic and psionics. The Corvidae were known as augurs, prognosticators, their primary function to predict the tides of fortune and fate. It was said that their warrior training even included the ability to foresee as immediately as the very flight path their arrows would take. Their contract with The Culture made utility of their ability to predict enemy movements, political shifts, even supply amounts and shipping schedules. Their value was obvious, and they were paid well for it.


As funding grew, so too did their temple, and with that growth came the advent of new disciplines of study and an ever-expanding repository of knowledge. Though all were trained in the ways of the Corvidae, many found themselves steeped in the arts of magic far beyond Divination. Ahzek was a member of a new guild within this temple - The Aun'Kel, who were dedicated to refining an ancient form of wild magic aptly dubbed: Wordcasting.


A young, spoiled, slightly pudgy prince - Ahzek was given as a tithe to the temple for the continued patronage of the local vassal lord. Resenting this naturally at first, Ahzek spent his years there being trained and dieted mostly against his will. About the age of twenty however the lessons began to sink in, and for the first time he actually cracked a book open and learned his first word...unintentionally. Cavorting about with all the enthusiasm of a child in a movie theater having not seen the previous events he began to question anyone he thought might have a little more knowledge than him on the subject.

Quotes -
"The only good is knowledge, the only sin is ignorance."


 

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