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Alsareslynx

Alsareslynx

Large beast, unaligned
Armor Class: 21 (natural armor)
Hit Points: 182
Speed: 40 ft., climb 30 ft.

STR: 16 (+3)
DEX: 22 (+6)
CON: 19 (+4)
INT: 17 (+3)
WIS: 20 (+5)
CHA: 20 (+5)

Saving Throws: Wis +9, Cha +9
Skills: Insight +9, Perception +9, Stealth +10
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: charmed, exhaustion, frightened
Senses: superior darkvision 120 ft., passive Perception 19
Languages: understands All, telepathy 120 ft.
Challenge: 9 (5,000 XP)

Keen Smell: The Alsareslynx has advantage on Wisdom (Perception) checks that rely on smell.
Pounce: If the Alsareslynx moves at least 60 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the Alsareslynx can make one bite attack against it as a bonus action.
Magic Resistance: The Alsareslynx has advantage on saving throws against spells and other magical effects.
Magic Weapons: The Alsareslynx’s attacks are considered magical.
Spellcasting: The Alsareslynx is a 12th level spellcaster. The Alsareslynx’s spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It can cast the following cleric spells ONLY in it's humanoid form.

Cantrips (at will): guidance, light, mending, resistance, sacred flame, thaumaturgy
1st level (4 slots): bless, cure wounds, detect evil and good, protection from evil and good
2nd level (3 slots): aid, hold person, lesser restoration, spiritual weapon
3rd level (3 slots): beacon of hope, dispel magic, revivify
4th level (3 slots): banishment, death ward, locate creature
5th level (2 slots): dispel evil and good, raise dead
6th level (1 slot): heal

Actions
Multiattack: The Alsareslynx makes one bite attack and two claw attacks.
Bite: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage.
Claw: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Shapechanger: The Alsareslynx magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Alsareslynx’s choice). In a new form, the Alsareslynx retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics or capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

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