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Giant Crocodile

Giant Crocodile

Huge beast, Unaligned
AC: 14 (NA); HP: 85
Speed 30 ft., swim 50 ft.

STR: 21 (+5), DEX: 9 (-1), CON: 17 (+3), INT: 2 (-4), WIS: 10 (+0), CHA: 7 (-2)
Skills: Stealth +5
Senses: PP: 10
Challenge 5 (1,800 XP)
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SPECIAL TRAITS
Hold Breath. The crocodile can hold its breath for 30 minutes.
Underwater Camouflage: The crocodile has advantage on Dexterity (Stealth) checks made while underwater.
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ACTIONS
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 3d10 + 5 piercing damage. The target is grappled (escape dc 16) Until this grapple ends, the target is restrained, and the crocodile can't bite another target
Tail: Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 2d8 + 5 bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone
Charge: If the crocodile moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 3d10+5 piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

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