top of page

Hasida Owl

Hasida Owl

Small Celestial (Divine Beast), Lawful try me
AC: 25 (NA), HP: 42
Speed: 15', Fly: 180' (Hover)

Str: 12 (+1), Dex: 25 (+7), Con: 20 (+5), Int: 18 (+4), Wis: 16 (+3), Char: 17 (+3)
ST: Dex: +11, Int: +8, Char: +7
Skills: Insight: +7, Perception: +7, Intimidation: +7, Stealth: +12, Stealth: +11
Dmg Resistance: Necrotic, Psychic, Radiant
Dmg Immune: Exhaustion, Poison
Conditions Immunities: Exhaustion, Stunned
Senses: Blindsight: 30', Truesight: 30', Darkvision: 120', PP: 17
Languages: Understands Common, Draconic, Sylvan, Celestial, Elvish, Primordial, Telepathy: 120'
Challenge: 10 (5,900 XP)
========================================
Planar Shift: While in Prime Material, the Hasida looks like a regular owl, just with a deadlier than normal stare. Due to this owl being a ferryman for souls, on behalf of Zedonius, it has a particular ability. It can travel between Planes with no issues as it is not bound to any plane but instead to a particular Reaper.
When it starts its reutrn flight to its Reaper, the owl shifts into a different form. Gaining a few different traits:
Planar Ability - Swift Winds: The Hasida can fly even if there's no wind.
Planar Ability - Purposeful Shift: The Hasida can control which Plane it enters once it leaves the Prime Material.
Countdown: The Hasida can see how much time a person has left.
Soul Cage: The Hasida can nab the soul of a nearly recently deceased creature. The Hasida can store up to five souls before it needs to reutrn to its Reaper. These souls can be sensed by Deities, but nothing else. The only methods that can remove these souls is either to kill the Hasida or it gives the soul up willingly.
Flyby: The Hasida doesn't provoke opportunity attacks when it flies out of a hostile creature's attack range.
Keen Senses: The Hasida has advantage on Perception checks based on hearing & sight.
========================================
ACTIONS
Feather Knives: Cone: 60' in front of self. Dex ST =19. Failure and the creatures take 10d10 piercing dmg & 8d6 force dmg. The creatures who failed are also pinned to any nearby flat surface within the 60' cone, spending their next turn freeing themselves. Successful ST take half dng and are not pinned.
Talons: Melee Weapon Attack; reach 5' single target, +11 to hit. On a hit target takes 5d8 slashing dmg & 3d10 cold dmg.
Beak: Melee Weapon Attack; reach 5' single target, +11 to hit. On a hit target takes 5d6 piercing dmg.
Planar Attk - Soul Strike: reach 15' single target, +11 to hit. On a hit target takes 13d4 psychic dmg & 3d8 force dmg.
This attack deals double dmg if the target has less than half their max health remaining.

bottom of page