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Magala - Gore

Magala - Gore

Huge Monstrosity, Neutral Evil
AC: 19
HP: 385
Speed: 40', Fly: 80'
Str: 27 (+8)
Dex: 18 (+4)
Con: 25 (+7)
Int: 12 (+1)
Wis: 17 (+3)
Char: 19 (+4)
Skills: Perception +8
Dmg Vulnerability: Fire
Condition Immunity: Blinded
Senses: Blindsight: 120', PP: 26
Languages: -
Challenge: 20 (25.000 XP)

Frenzy (Recharge 6): As an action on any subsequent turn beyond it's first, the Gore Magala can enter a Frenzy like state. While frenzied, the Gore Magala gains these benefits:

When first used on it's turn, each creature within 30' must succeed on a DC 18 Con ST or be momentarily stunned by it's vigourous roar until the start of he monsters next turn.

Melee attacks deal an extra 2d4 dmg per attack. Creatures with the Frenzy Virus suffer an additional 4d4 dmg instead.

The Gore Magala increases it's movement speed by an additional 10'.
If the Gore Magala takes 60 dmg ore more on a single turn, the Gore Magala leaves the frenzied state. The Gore Magala loses this state at the end of it's third turn of being frenzied.

Frenzy Host: The Gore Magala inflicts the Frenzy Virus disease with all claw and bite attacks.

Legendary Resistance (2/Day): If the Gore Magala fails a ST, it can choose to succeed instead.

Actions
Multiattack: The Gore Magala makes three attacks; One with its bite and two with its claws.

Bite: Melee Weapon Attack: +12 to hit, reach 10', on target. Hit (2d10+8) piercing dmg.
Claw: Melee Weapon Attack: +15 to hit, reach 10', on target. Hit (2d6+8) slashing dmg.
Tail: Melee Weapon Attack: +12 to hit, reach 15', on target. Hit (2d8+7) bludgeoning dmg.

Pollen Burst (Recharge 4-6): as an action, a Gore Magala can release pollen-like scales from it's body that it can then disperse around it with a flap of it's wings, in a 60' radius that lasts for 1 minute. Any creatures in this 60' area must make a DC 19 Con ST (At disadvantage) or be afflicted with the Frenzy Virus. It cannot be used again untill the previous pollen burst is inert.

Negative Breath (Recharge 5-6): The Gore Magala unleashes a blast of rot and desease in a 60' line. Each creature in that line must make a DC 19 Dex ST, Taking 8d10 necrotic dmg on a failed save, or half as much on a successful one.

Legendary Actions
The Gore Magala can take 3 legendary actions, choosing from the options belw. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Gore Magala regains spent legendary actions at the start of it's turn.

Heightened Detect: The Gore Magala makes a Wis (Perception) check at advantage.

Melee Strike: The Gore Magala makes a melee attack
Wing Burst (Cost 2 Actions): The Gore Magala quickly beasts it's wings, each creature within 10' ot the Gore Magala must succeed on a DC 18 Dex ST or take 2d6+8 slashing dmg and be knocked prone. The Gore Magala can then fly up to half it's flying speed.

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