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Magala - Shagari

Magala - Shagari

Gargantuan Monstrosity, Neutral Evil
AC: 20
HP: 575
Speed: 60', Fly: 80'
Str: 30 (+10)
Dex: 18 (+4)
Con: 29 (+9)
Int: 15 (+2)
Wis: 18 (+4)
Char: 20 (+5)
Skills: Perception +10
Dmg Vulnerability: Fire
Condition Immunity: Blinded
Senses: Blindsight: 120', PP: 26
Languages: -
Challenge: 24 (62.000 XP)

Frenzy (Recharge 6): As an action on any subsequent turn beyond it's first, the Shagari Magala can enter a Frenzy like state. While frenzied, the Shagari Magala gains these benefits:
When first used on it's turn, each creature within 30' must succeed on a DC 21 Con ST or be momentarily stunned by it's vigourous roar until the start of he monsters next turn.
Melee attacks deal an extra 2d4 dmg per attack. Creatures with the Frenzy Virus suffer an additional 4d4 dmg instead.
If the Shagari Magala takes 75 dmg ore more on a single turn, the Shagari Magala leaves the frenzied state. The Shagari Magala loses this state at the end of it's third turn of being frenzied.
Frenzy Host: The Shagari Magala inflicts the Frenzy Virus disease with all claw and bite attacks.

Actions
Charge (Recharge 5-6): uses Shagaru Magalas' move and Action: Shagaru charges all targets in a straight line up to it's speed. All Targets in that line must make a DC 21 DEX ST. On a failed save, targets take 25d12+10 bludgeoning dmg or half as much on a seccessful save. All targets are then pushed 10' back.
Multiattack: The Shagari Magala makes three attacks; One with its bite and two with its claws.
Bite: Melee Weapon Attack: +14 to hit, reach 10', on target. Hit (8d12+10) piercing dmg.
Claw: Melee Weapon Attack: +15 to hit, reach 10', on target. Hit (8d10+10) slashing dmg.
Tail: Melee Weapon Attack: +14 to hit, reach 15', on target. Hit (2d8+8) bludgeoning dmg.
Viral Geysers (Recharge 6): While in flight, Shagaru Magala spreads spores in a vortex around itself, and creates geysers that shoot up a burst of spores to infect enemies. Each creature in the vortex, 5' range around Shagaru Magala, must pass a DC 21 Con ST or become afflicted wih the Frenzy Virus. Geysers deal +1d4 acid dmg per two levels of the Shagaru Magala. Roll 1d20 per character to determine if a geyser spawns anywhere near them. 1-8 = No geyser; 9-13 on geyser 10-15' away; 14-16 = a geyser spawns beside the character 5' away; 17-20 = a geyser spawns directly beneath them. Geysers last for 1d4 turns, and whenever a character moves within 5' of it, they must pass the DC 21 Con ST or become afflicted with the Frenzy Virus.
Negative Breath (Recharge 5-6): The Gore Magala unleashes a blast of rot and desease in a 60' line. Each creature in that line must make a DC 21 Dex ST, Taking 12d10 necrotic dmg on a failed save, or half as much on a successful one.

Legendary Actions
The Shagari Magala can take 3 legendary actions, choosing from the options belw. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Shagari Magala regains spent legendary actions at the start of it's turn.
Viral Explosion: The Shagaru Magala makes a Viral Geyser attack.
Heightened Detect: The Gore Magala makes a Wis (Perception) check at advantage.
Melee Strike: The Gore Magala makes a melee attack
Wing Burst (Cost 2 Actions): The Shagari Magala quickly beasts it's wings, each creature within 10' ot the Shagari Magala must succeed on a DC 18 Dex ST or take 2d6+8 slashing dmg and be knocked prone. The Shagari Magala can then fly up to half it's flying speed.

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