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Prima (Aussi)

Prima (Aussi)

Tiny Beast Neutral Fuck Off
AC: 20 NA; HP: 32
Speed: 30'
Str: 10 (+0), Dex: 20 (+5), Con: 18 (4), Int: 16 (+3), Wis: 12 (+1), Char: 20 (+5)
ST: Dex: +7, Int: +5
Skills: Intimidation: +7, Nature: +5, Stealth: +9, Survival: +3
Condition Immunities: Fightened
Senses: Darkvision: 120', Tremorsense: 30', PP: 11
Languages: Understands Common, Primordial, Sylvan
Challenge: 3 (700 XP)
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Primal Rage: After being hit ONCE, the Prima must make an Int Save, DC= half the dmg it took or fly off in a primal rage. While raged the Prima has adv on all attks, its attk bous is doubled and its dmg is increased.
The Prima holds onto this rage and will hold a grudge if the one who hit it gets away. This fierce little beast is territorial, especially if it has young. It is usually is in a large family member and all Prima thereafter will hold hatred for that person.

Nine Lives: The Prima cannot be killed outright due to a blessing from Gryla. If it woud die outright, it instead revives with double the HP it had before. This can repeat for up to 9 times in a day. With every revival, the Prima can gain +2 in any stat. However... it cannot gain height, maintaining its Tiny size.

Nature's Wrath: 1/day, AOE, should the Prima die nine times in a single day. On the ninth death Nature itself roars in anger. All those within 60' of the Prima, who did not attack it are spared from this effect. Anyone who has attacked the Prima must make a Wis Save, DC=15 or be feared of a Prima itself for the next 1d12 months.
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Actions

Bite: Single Target; +7 to hit. On a target takes 4d4 piercing dmg.
While in the Primal Rage, this dmg ups to 8d8 as the fury of nature backs this nightmare.

Claws: Single Target; +7 to hit. On a hit the target takes 2d6 slashing dmg.
While in Primal Rage, this dmg ups to 4d12 as the fury of nature backs this nightmare.

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